![]() “But in the end, changing an entire character model or something like that wasn’t quite … it was a decision that was made as part of a lot of creative decisions and just showing it as faithfully as possible that we could move forward is really. “Kevin actually drew some cuts to the camera that were just… why was he focusing on Miranda̵7 s butt? So in some cases we said, ‘Okay, we can make a change there,’” Walters explains. Walters notes that while the characters themselves remain largely unchanged, there have been some considerations made along the way as to how some characters are portrayed. ![]() In that interview with Metro, project director Mac Walters answers a question if during the development of Mass Effect Legendary Edition. A handful of these changes relate to how the in-game camera frames certain chats, including one for a notorious scene with a serious conversation with the character Miranda strangely pointing the camera right at her butt.
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